These entrepreneurship courses provide non-business majors with a business foundation in order to benefit those interested in starting their own companies.
Entrepreneurship Courses for Non-Business Majors
BUS M 170—Introduction to Entrepreneurship (3 cr.)
Basics of entrepreneurship, its importance to society, its impact on future careers, and opportunities to pursue a startup company.
BUS M 277—Legal Issues of Entrepreneurship (3 cr.)
How to plan for and avoid legal problems including forming the business, legal liability, and protecting assets.
BUS M 312—Innovation Bootcamp (1 cr.)
Through a series of hands-on experiences, students explore principles, methods, and tools of innovation and design thinking.
BUS M 313—Startup Bootcamp (1 cr.)
Learn and apply the basic skills to create a startup company. Work in teams to identify entrepreneurial opportunities and develop innovative solutions. Interact with real customers to validate business assumptions. Prepare a financial plan and analyze the viability of the business.
BUS M 371R—Entrepreneurship Lecture Series (1 cr.)
Lectures by successful entrepreneurs on subjects significant to entrepreneur-type opportunities.
BUS M 372—Basic Entrepreneurship Skills (3 cr.)
Practical aspects of business formation and growth; key skills and principles needed to successfully start and grow a business.
BUS M 375—Social Innovation (3 cr.)
Focuses on the most prominent approaches used in social innovation and entrepreneurship. Students develop skills in analyzing social ventures, including root cause analysis, solution evaluation, and social impact measurement; and leave with the confidence to pursue a life of purpose.
CS 405—Creating and Managing a Software Business
Entrepreneurship, idea generation, strategic planning, legal organization, product development, marketing/sales, customer support, fundraising, and effective management.
MFG 479—Innovation and Entrepreneurship
Develop ideas into a business model. Learn product development, entrepreneurial concepts and practices, and strategic planning and global competitiveness.
PDBIO 444—Bio-Innovation 1 (2 cr.)
Students work as a team of consultants for external client life sciences tech companies. Students will develop the materials, strategy, organization, and rationale for successfully attracting investor capital to that business. At the end of the semester, students will know how create and grow a business around an existing foundation technology.
PDBIO 444—Bio-Innovation 2 (2 cr. – PDBIO 444 pre-req)
Students, as small teams, will search for and validate life sciences technologies or ideas as a potential platform technology on which to form a new business enterprise. At the end of the semester, students will know where new technologies come from and how to assess their potential commercial value.
TECH 201—History of Creativity, Part 1
Western civilization from Egyptian antiquity to the Renaissance from the perspective of changes in civilization enabled by technology. Creativity throughout history. How to improve personal creativity.
TECH 202—History of Creativity, Part 2
Western civilization from the Renaissance to the present from the perspective of changes in civilization enabled by technology. Creativity throughout history. How to improve personal creativity.
TECH 312—Exploration in Innovation Design Techniques
Through a series of hands-on experiences, students explore principles, methods, and tools of innovation and design thinking in technology and engineering.